Verified press · game-key distribution

The verified network between press and publishers.

Get credentialed once, then discover and link the media contacts your peers have vetted — and request review keys from studios that already trust your outlet. List your games, schedule releases, pre-approve the outlets you trust and reach out to press directly — then watch the coverage come back, all in one place.

◎ For press
⊞ For studios

Free for press and publishers alike — every account credentialed before it sees the directory.

Outlet-verified identity
Deduplicated directory
One-tap contact linking
Request review keys
Schedule key drops
Tier-based pre-approval
Atomic key delivery
Coverage tracking
For press · how trust is earned

Access is a ladder, not a checkbox.

Nobody touches the directory on signup alone. Each tier unlocks more, and every step is logged — so the contacts inside stay clean.

TIER 0

Confirmed

Email confirmed. You have an account — and nothing else yet.

TIER 1

Outlet match

Your address matches a verified outlet domain. Read access to your own links.

TIER 2

Credentialed

Press card, byline or letter reviewed. Read and contribute to the shared directory.

TIER 3

Vouched

Backed by a credentialed colleague. You can vouch for others and merge records.

For press · what's inside

A living directory, kept honest.

Built so one good contact serves the whole network — without becoming a scrape target.

One person, one record.

Contributions from a dozen reporters collapse into a single canonical contact. Conflicting fields keep their provenance, so a bad edit rolls back without losing the good ones.

Get verified — free

Leak-traced reads

Every view, search and export is logged. Per-reader canary records fingerprint any list that walks out the door.

Link, don't duplicate

Add a contact to your rolodex with one tap. You're linking the shared record, not spawning another copy of it.

Contributor reputation

New and low-trust edits wait for review before they go discoverable. Quality compounds; noise doesn't.

Consent-ready

Listed contacts can confirm by email and agree to appear. Opt-in is wired in from day one.

For press · review keys & coverage

Get the key. File the story.

Browse what studios are sending out, request what fits your beat, and submit your coverage when it lands.

Catalogue

Browse the catalogue

See the games open for review right now, matched to your tier and beat — cover art, platform and embargo included.

Instant or request

Instant if you're trusted

Outlets a studio pre-approves get a key the moment they ask. Everyone else sends a one-tap request for the publisher to approve.

Delivery

Keys in your inbox

Approved keys arrive by email and live under “My keys” — each one unique, never handed out twice.

Coverage

Submit your coverage

Send the publisher your review, video or stream with a pull-quote and score. Approved coverage features on the game's page.

Messaging

Talk to publishers

Two-way threads with studios — answer a pitch, ask for assets or line up an interview, all in one inbox.

Your page

A public author page

Your verified profile and published work get a clean, crawlable page at /author/<you> — a portfolio, automatically.

For studios & publishers

Distribution that works like Keymailer — without the gatekeeping.

List your games, schedule releases, pre-approve the outlets you trust, reach out to press directly — and watch the coverage come back, all from one dashboard.

Schedule

Plan the drop

Set an open and close window plus an embargo. Scheduled campaigns go live automatically at their start time — no babysitting.

Pre-approval

Pre-approve by tier

Outlets at the tier you choose get keys the moment they ask. Everyone else lands in a queue you approve by hand. Tiering stays private to you.

Keys

Pools, delivered cleanly

Import a key pool once. Approved press receive a unique key by email, allocated atomically so a code is never handed out twice.

Discovery

Public game pages

Every product gets a crawlable page at /company/<you>/<game> — cover art, details, a request button, and published coverage.

Coverage

Coverage comes back

Press submit their review, video or stream. You're notified, approve it, and it features on the product page with a rolled-up score.

Outreach

Reach out to press

Message verified journalists directly in two-way threads — pitch a title, follow up and keep the whole conversation in one place.

Identity

Claim your studio

Find and claim your studio's record in the directory so press always reach the right contact — reviewed by our team before it's yours.

Announcements

Post announcements

Publish studio news and dev updates that appear on your public company page and in the feed — discoverable and shareable.

Start distributing — free
Public & built for search

Every profile is a real page.

Outlets, studios, authors and games each get a public, crawlable page with OpenGraph, Twitter cards and JSON-LD — plus an automatic sitemap.

/outlet/<newsroom> /company/<studio> /author/<writer> /company/<studio>/<game> /post/<article>

Publish & be read

Authors and outlets publish articles and announcements that surface on their own page, their outlet's page and the public feed.

Moderated comments

Readers can comment; verified members post instantly, guests pass through a moderation queue with spam protection.

Coverage & ratings

Approved press coverage and review scores render right on each game page, with an aggregate rating marked up for search.

Structured for SEO

Organization, Person, Article and VideoGame schema, clean slugs, canonical URLs and a live sitemap.xml out of the box.

Run your whole outlet

Bring your desk — or your studio team.

Outlets and companies are shared workspaces with delegated control, not single logins.

Invite your people

Outlet admins invite teammates by email, as members or as fellow admins. One click to accept and they're in.

Delegate editing

Only outlet admins edit the outlet's profile, header image and team. Site admins can appoint admins to any outlet.

Trusted-domain auto-join

When an outlet is approved and its work-email domain is verified, new colleagues from that domain join automatically the moment they confirm their email.

From the field

Built for the people who file — and the ones who ship.

RW
▰ PRESS · VOUCHED
"I stopped keeping a private spreadsheet. The desk's contacts are all here, and I trust them because I can see who vouched."
Rhea Woodhouse
Investigations · daily broadsheet
WM
▰ STUDIO · PUBLISHER
"We schedule a drop, pre-approve our trusted outlets, and the keys go out themselves. Coverage lands back on the game page automatically."
Wilkins Micawber
Marketing lead · indie studio
PJ
▰ PRESS · CREDENTIALED
"As a freelancer I never had a newsroom rolodex — or an easy way to get review keys. PressWings gave me both."
Patricia Johnson
Independent · games & tech
Pricing

Free. For press and publishers.

PressWings costs nothing on either side — no plans, no seats, no card. Verification is the only gate, and it's free too.

Always free
€0/ forever

No tiers to buy, no trial that expires. Bring your desk or your studio team at no cost.

Get started — free
  • Verified press & studio profiles
  • Full deduplicated directory
  • Link contacts & vouch
  • List games & schedule drops
  • Tier-based key pre-approval
  • Atomic key delivery by email
  • Public outlet / company / author pages
  • Publish articles & moderate comments
  • Coverage tracking & ratings
  • Team invites & outlet admins

Press or publisher — your next move is in the room.

Get credentialed, link the contacts your peers vetted, and put your keys in the right hands.